August 2025 - Present
Head of Knowledge
Teaching technology students from bachelor to PhD level about AI and machine learning by holding lectures and workshops about transformers, diffusion models, etc. View the organization here.
June 2025 - August 2025
Summer Intern - Technology and Operations
Developed an internal dashboard, aggregating and transforming data to show the most important market trends, informing portfolio managers about the best investment opportunities. Read my news article from the summer here.
February 2025 - June 2025
Graduate Student in Computer Science
Exchange semester focusing on computer vision, entrepreneurship and exploring Australia.
August 2024 - December 2024
Graduate Student in Computer Science
Exchange semester focusing on graduate-level Computer Science coursework, continuing specialization in Artificial Intelligence.
June 2024 - August 2024
Summer Intern - Simulator Developer
Developed and refactored an in-house Unity simulator for rapid software testing, improving scalability and maintainability. Also worked on an autonomous ATV project.
November 2023 - February 2024
Course Instructor
Teaching high school teachers Unity game engine so they can teach their students programming. Planning, presenting and developing a game together with high school teachers.
June 2023 - August 2023
Summer Intern - Game Developer
Developed "Wind Surfer" an educational JavaScript game teaching division. Involved in game design, programming, integration, user testing, and scrum processes. View the game here.
August 2022 - August 2024
Deputy Leader & Autonomy Member
Managing and supporting the board of the organization. HR-responsible and previous simulator developer. Winning IARC Mission 9, becoming world champions in drone technology. View the organization here.
February 2022 - Present
Student Oracle, IT Department
Providing IT support to students, developing internal web tools for employees, and troubleshooting software issues (VPN, 2FA, etc.).
2018 - 2022
Game Designer, Artist, Composer, Programmer
Designed, drew, composed music for, and programmed a level-based 2D combat game from scratch using C# and the Unity game engine. View the game on itch.io.